As such, they should (note I say "should") be subject to ingame video preferences such as raytracing, detail level, AA etc. That's because each of these scenes is being rendered on-the-fly in UE, they're not pre-rendered videos. Others may encounter it at different moments. This error happens at specific times in my case it's when loading a specific cutscene animation - the flying coach attacked by a dragon, right after the studio's credits. They're running into the "Ran out of memory allocating x bytes with alignment code 0" error, and it causes a number of critical problems, And quite easily I could find a number of developer posts that describe this very same problem. The Steam page is quite misleading tho.Learning more about the errorBecause Hogwarts Legacy runs on Unreal Engine (UE), I focused my search on UE resources, specifically UE Reddit and UE Developers Forum on EPIC. So it depends of your timezone at what 'hour' the game turns available to play. Globally for PC players of Hogwarts Legacy the 72 Hour Early Access period will begin on February 7th at 10 AM PST/ 1PM EST. Explain to me why these streamers already played yesterday, and I am an ordinary consumer who must endure and wait to play the game that I pre-ordered, and also fell for the advertisement that the game will be available from February 7th in the deluxe edition Автор сообщения: АлександрI got up in a good mood, saw that the game was available for pre-download, and after downloading the game, I realized that I could only play at 12 o'clock at night.
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